Jul 13, 2006, 07:16 PM // 19:16
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#1
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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how much EXACTLY adrenaline am i gaining?!?
i have been playing Warior profession for some time. now the thing that annoys me is that you can see how much energy you are gaining, but you never see how much adrenalinbe, so it is hard to calculate skill usage (example: if i use executioner strike, in how long can i run bonneties defence?) and amount of attributes to put in smiting prayers when you want to use Balthazar spirit to boost up adrenaline skills.
and no, the skill blinking is not relyable anouth
my suggestion for next game upgrade:
make adrenaline gain animation same as we see how much energy we are gaining, just diffrent color
i know its not a MAJOR game issue, but would help when craeting a build strategy and during the combat itself. and this is not a extremelly complicated upgrade either,
edit: so plz /sign this if you find that it would help many people who are either new to warior profession or that want to have a REAL plan for the build, such as use skill 1, then 2 then 3, and not have to wait indetermined time till you can use a skill
Last edited by Maria The Princess; Jul 13, 2006 at 07:22 PM // 19:22..
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Jul 13, 2006, 07:45 PM // 19:45
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#2
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/signed
I see no reason why you shouldn't have a more clear idea.
Last edited by Dr Strangelove; Jul 15, 2006 at 06:38 AM // 06:38..
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Jul 13, 2006, 08:06 PM // 20:06
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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o.o i dunno about you, but last i checked you can count how many strikes you made with your sword very easily...
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Jul 13, 2006, 08:07 PM // 20:07
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#4
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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i thought when i first looked at the game guide that there was a bar for adrenline... yet somehow i was very disappointed when i finally did role out a warrior and relized, "no i'm not just not having the bar selected to be on, there just isn't one"
So i agree, there should have been one, not sure exactly how it could look but it should be a little bar with a bar when the line is green, and each time it gets full your adrenline numbers goes up.
kinda like this, except would look better lol
the green bar like thing with a number int he middle like health and energy
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Jul 13, 2006, 08:12 PM // 20:12
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#5
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Ascalonian Squire
Join Date: Apr 2006
Guild: PvE Guild/Retired from PvP
Profession: Mo/
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The idea of a "bar" wouldn't work, as each adrenaline skill has its own independant pool of regen - either multiple bars would have to be used (one for each adrenaline skill on your skillbar), potentially clogging up the interface, or the warrior class would have to be altered and rebalanced just to make it look nicer for some people.
It would be nice to see how many points of adrenaline you gain for each hit you take, but a better format for viewing adrenaline to reflect this would be in small numbers at the bottom corner of each skill (ie Bonetti's Defense 47/200).
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Jul 13, 2006, 08:15 PM // 20:15
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#6
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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actually yeah good point, potentially you could have like 100 adrenline and it not help too much... so yeah a number would have to change on each skill to be useful
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Jul 13, 2006, 08:21 PM // 20:21
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#7
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Desert Nomad
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I understand your frustration, but it wouldn't make sense to have a adren bar since they all have independent regen pools.
EDIT: Sorry, noticed somebody already said this
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Jul 13, 2006, 09:42 PM // 21:42
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#8
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Perhaps there could be a more clear animation for the skill as it's charging up? Right now, you can pretty much tell that it's not charged at all, maybe a little bit charged, 1 strike away from full, and full. Maybe chaging colors, or even a small number or tally in the corner? A few strike marks in the corner wouldn't look too bad.
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Jul 13, 2006, 10:57 PM // 22:57
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#9
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Wilds Pathfinder
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Does it matter if you can see your adrenaline? Either you have enough to use the skill, or you don't.
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Jul 13, 2006, 11:42 PM // 23:42
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#10
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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A small numerical number for each adrenaline skill would work just fine.
I would like to see this happen since the little fire in the background is nothing that can be used to tell exactly how much you have.
You also gain adrenaline from taking dmg. I would like to find out exactly what I'm gaining.
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Jul 13, 2006, 11:47 PM // 23:47
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#11
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Make bars on the AD skills (Simple as that, seriously!)
If you look at your AD skills, each time you hit, the fire burns a little bit higher, all they did is modify the grafics into flames instead of something else, they should really make a option for this
Anyways, as for the main idea : /signed
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Jul 13, 2006, 11:52 PM // 23:52
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#12
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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As numerous people have said above, you can easily count your strikes adrenaline by counting how many times you hit... i also beleive each time you're hit by an attack you get .5 strikes of adrenaline.. not postive but it seems that way, i tend to take 8 hits from an attacker for Riposte to charge. but yeh, it might just be me wishing for stuff, how ever mabye a adrenaline Number in each skill maybe telling us how many strikes we have built up?
so partially signed partially not, just re work the idea ^.^
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Jul 14, 2006, 12:29 AM // 00:29
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#13
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by Ulivious The Reaper
As numerous people have said above, you can easily count your strikes adrenaline by counting how many times you hit... i also beleive each time you're hit by an attack you get .5 strikes of adrenaline.. not postive but it seems that way, i tend to take 8 hits from an attacker for Riposte to charge. but yeh, it might just be me wishing for stuff, how ever mabye a adrenaline Number in each skill maybe telling us how many strikes we have built up?
so partially signed partially not, just re work the idea ^.^
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Are you kidding me, you CAN simply read how much AD each skill has if you look at the icon, the point of this thead here is to tell Anet to make the skill icons more readable instead of making them look cool.
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Jul 14, 2006, 01:02 AM // 01:02
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#14
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Jungle Guide
Join Date: Apr 2006
Guild: R O M E[Rome]
Profession: W/E
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I think points like when you get energy from zelouse/life stealing or life from enchantment when you hit, would be good enough not to have a bar.
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Jul 14, 2006, 01:19 AM // 01:19
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#15
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Living Legend
I think points like when you get energy from zelouse/life stealing or life from enchantment when you hit, would be good enough not to have a bar.
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That would be extremely annoying to see orange-red numbers pop up every time you hit someone. I hate zealous weapons for that reason.
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Jul 14, 2006, 05:12 AM // 05:12
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#16
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Look at the fire on the skills, that'll give you a good representation of how much adreno you have for that skill,... just no numbers. On the other hand you could count the strokes of your weapon... its not too hard for the average preschooler.
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u kidding? i got nothing else to do when trying to hold aggro away from monks and nukers then.....count how many time si swing my axe?... PLEASE!!!
well evbery skill has its own recharge time, that is unconditional (unless u using ele buffers or something) but would be nice to have either a small numericals (like when i gain energy from a zealots mode, i see +1s flying around me) to tell how much adrenaline... or have a 3th bar, that is empty normally, but with each time u would suposable get 1 point of adrenaline it would get +1, now when you are not fighting, it blinks and desapaers or just degenarates fast.
honestly i dont see a reason WHY anyone would /notsign this....
Last edited by Maria The Princess; Jul 14, 2006 at 05:15 AM // 05:15..
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Jul 14, 2006, 05:16 AM // 05:16
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#17
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by anonymous
Does it matter if you can see your adrenaline? Either you have enough to use the skill, or you don't.
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some players use a thing called a strategy. so yes i would like to know, if u use Executioner strike now to do damage, in how long will i'll be able to use Disrupting Chop to interrupt?
Last edited by Maria The Princess; Jul 14, 2006 at 05:19 AM // 05:19..
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Jul 14, 2006, 07:20 AM // 07:20
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#18
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Maria The Princess
some players use a thing called a strategy. so yes i would like to know, if u use Executioner strike now to do damage, in how long will i'll be able to use Disrupting Chop to interrupt?
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Right after Executioner's Strike? Every adren skill is independent. Every hit you do, every adren skill you have charges by one (or two. Or three, depending on what stances/enchants you have on). When you use one skill, all the other skills STILL have the charge they had. If you charge up Executioner, use it, you can use Distrupting Chop right after it, if you have kept the Chop in reserve.
You can't have Adren bar for that reason, there is no way to track it since every skill is it's own bar, recharging and discharging regardless of how you use your other adren skills.
Last edited by Kaguya; Jul 14, 2006 at 07:23 AM // 07:23..
Reason: Curse thee typos!
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Jul 14, 2006, 07:51 AM // 07:51
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#19
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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/signed for Adrenline point bar in the interface.
long overdue IMO.
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Jul 14, 2006, 01:54 PM // 13:54
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#20
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Banned
Join Date: Jul 2006
Location: Minnesota
Profession: N/Me
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Quote:
Originally Posted by Dr Strangelove
/signed
I so no reason why you shouldn't have a more clear idea.
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Outstanding english William Shakespeare
Also if the amount of adrenaline given to you is shown it will make item-testing a lot easier than it already is...
/notsigned
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